My Final Game Idea
I finally decided on making a platformer game during semester 2. This would be easier to code for me, as there are lots of resources out there. I could also try my hand at creating 2D pixel art, something I've never done before.
Starting Point
Inspiration
I wanted to shift the focus from Prince Charming to the princess. I wanted to focus on her quest, her aspirations and motivations.
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I wanted to create a heroine that is both delicate and strong. She is not the typical princess, she's in tune with nature, is resilient, is not afraid of the harsh winter conditions.
Art style
I wanted to do pixel art, and it was my first try at it. I was struck by the idea that I could use embroidery patterns for the desig of the game world, as they are easy to translate to pixel art and would be an interesting take on the game.
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I was struggling to create pixel art characters, so I used a template.
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This is the result
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I added the black sheep as a sidekick. It simbolizes the heroine's individualistic nature and it shows she's going against the norms. Her companion also has magical abilities and interesting mechanics.
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Evil version of the black sheep
Sound Design
As my game is highly inspired by the pastoral theme, I looked for a traditional flute song that is also dinamic and updated for modern audiences. This is my pick:
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Notes on Narrative
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Villains
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