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My Final Game Idea

I finally decided on making a platformer game during semester 2. This would be easier to code for me, as there are lots of resources out there. I could also try my hand at creating 2D pixel art, something I've never done before.

Starting Point

Inspiration

I wanted to shift the focus from Prince Charming to the princess. I wanted to focus on her quest, her aspirations and motivations. 

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I wanted to create a heroine that is both delicate and strong. She is not the typical princess, she's in tune with nature, is resilient, is not afraid of the harsh winter conditions.

Art style

I wanted to do pixel art, and it was my first try at it. I was struck by the idea that I could use embroidery patterns for the desig of the game world, as they are easy to translate to pixel art and would be an interesting take on the game. 

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I was struggling to create pixel art characters, so I used a template. 

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This is the result

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I added the black sheep as a sidekick. It simbolizes the heroine's individualistic nature and it shows she's going against the norms. Her companion also has magical abilities and interesting mechanics.

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Evil version of the black sheep

Sound Design

As my game is highly inspired by the pastoral theme, I looked for a traditional flute song that is also dinamic and updated for modern audiences. This is my pick:

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Notes on Narrative

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Villains

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